Prior to attending the
lectures and tutorials of EDUC1049: ‘Learning Tools for the 21st
Century’, Digital Storytelling was somewhat a vague concept to myself. Although
I have touched upon it in my previous learning experiences, I still wasn’t
aware of its functionality and how it can benefit student educational outcomes
and learning environments.
In a nutshell, digital storytelling enables the processes of selecting a topic,
conducting research, writing a script, and developing an interesting story
(Robin, 2009), transforming computer users into creative storytellers and
giving traditional stories life. With its availability to incorporate various
multimedia, sound files, video clips, graphics and text, digital storytelling advances
students knowledge in more ways than just creating the classic narrative. Even
so its ability to also be played on the computer, uploaded onto a website,
burned on a DVD (Robin, 2009) or even its ability to be processed on either Apple
(iMovie) or Windows software makes the software an accessible facility and teacher/student
friendly.
In regards to reading the Robin (2009) article, it was brought to my attention how by incorporating Digital Storytelling in the classroom students will be given the skills needed to ‘thrive in increasingly media-varied environments’ (Robin, 2009). With the integration of visual images, enhanced by text, students reap the advantages in student comprehension. All the more, the facilitation of digital storytelling engages students and promotes discussion on the content, enabling abstract and conceptual content to be equally understood. Essentially, in agreeing with the Robin (2009) article, Digital Storytelling is an efficient learning technology tool for collecting, creating, analysing, and combining visual images with written text.
However in stating the above, the only problem found was the unrealistic
perception that all schools can afford the equipment needed for the application
to function. Even though Robin (2009) suggests that these tools have become more
affordable and accessible, it is naïve to believe that every school is provided
with such funding. On the contrary though, in the case that this is evident, it
could be asked that the students capture pictures, audio recordings or videos
in their own means and bring them in on a USB, as done in the tutorial workshop
I attended.
As my experiences in using digital storytelling are minimal, I found throughout
the lecture the meaningful ways in which teachers can use this tool. Originally
I thought that digital storytelling only had one purpose or function, but I
soon learnt that this technology is more flexible than just simply
communicating a narrative. Other ways in which teachers can use the tool is
through personal narratives, stories that inform or instruct, and stories that
examine historical events. Due to this flexibility it is evident that digital
storytelling can be used across all curriculums. Another point I found valuable
was how user friendly and comfortable it was to use, I personally adapted to
the application quite easily and I’m sure in future my students will too.
Regardless of the technology being a little different by then, digital
storytelling will encompass students in 21st Century Literacy,
Digital Age Literacies or 21st Century Skills (Robin, 2009).
Digital Stories in the Classroom - YouTube Video
Digital Stories in the Classroom - YouTube Video
References
Digital Storytelling in the Classroom.YouTube. Retrieved May 27, 2013 from
http://www.youtube.com/watch?v=ufVnMDVskLo
Digital Storytelling in the Elementary
Classroom. YouTube.
Retrieved May 27, 2013from http://www.youtube.com/watch?v=rUZXBc6yRhU
Improve Learning Through Digital Storytelling. YouTube. Retrieved May 27,
2013 from http://www.youtube.com/watch?v=0mNQaR50FUE
Robin, B.R. (2008). Digital
Storytelling: A powerful technology tools for the 21st century
classroom. Theory Into Practice, 47:
220-228.
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